Launch: The all new Basecamp →
New launch, this took years, finally. Giving it a test run now.
Popular Post » Getting Started With Wireframes
New launch, this took years, finally. Giving it a test run now.
Way to launch a company guys. How would these people not think they were going to get caught. Shameless.
Beautiful. But when did they pivot from being a linux distro? This one big pivot.
Jessica Hische:
Something that I sadly hear too much is that “it’s not illegal to copy someone’s style”. Sure, if you create an illustration that is completely derivative of someone else but not a direct rip-off or tracing, they might have a hard time suing you. That doesn’t make it OK to make derivative work.
There’s a difference between being “inspired” and straight up ripoffs. Jessica offers a new perspective on the subject addressed to those who are just getting into the design world as advice.
Take it as needed, very good post.
It’s thus pretty easy to see why copying happens - because when you see a mature product that’s somehow managed to innovate (to be “new” whilst balancing all the constraints and annoyances of the existing problem), it becomes almost impossible to see how you could do it any other way.
Beautiful, responsive (resize your browser, it adapts to devices) and soon to be behind a paywall.
Today’s discussion around the design world is a good one.
Marc Drummond:
…a designer needs to be able to work with HTML markup and CSS, because that is how a website is created, that is how we design on the web. Design in the browser.
To not do so, to pretend that websites are a series of static pictures within a certain set of dimensions, is to deny the rich flexibility and possibilities that the web offers.
Agreed. Agreed. Agreed. Would a Ferrari engineer know how to create a great car, but not know how to drive?
Beautiful, well played Target.
Just yesterday I was working on some comps and thinking to myself how much I recycle design elements from past designs I’ve made, or even from designs that were not approved from the client.
I’m used to recycling code but hadn’t really noticed on how much I rely on recycling design as well. I guess it’s all part of what gives every one of your designs that special touch.
Also, a great help when being stuck with a blank canvas.
I love making wireframes, they make my job a whole lot easier, definitely one of the most important elements in my ux toolbox.
What is a wireframe?
On simple terms, a wireframe takes a webpage layout back to the basics, it’s a simple rendering of where the elements and text are placed on a page. By creating a wireframe you make sure you get colors and visuals out of the way and you focus on what really matters: content and user experience.
I won’t get into too much detail on how to make wireframes, you can find lots and lots of information on the matter by just googling around. I highly recommend Fuzzymath’s recent series of posts on the matter, very informative.
What are they good for?
Thinking about elements and layout first is very important, wireframes help you do exactly that. There is no right or wrong way to do a wireframe, just get a piece of paper or fire up your favorite design app and start sketching away. Once you see elements and content on a piece of paper or on your monitor you will start realizing what works and doesn’t and start moving elements around, adding in more, or completely eliminating useless parts. This is the beauty of a wireframe.
Beside from helping you out in your design process, wireframes will also help you to:
Wireframes and user interaction
This is where I find wireframes to come most handy, when defining the user interaction of an app. There are certainly a few of cases I can think of where you could simply skip making a wireframe, normally when the layout is very simple or the requirements are very well documented.
On my previous post about UX design, I discussed a few ideas around creating the right UX for your users. Wireframes are a handy tool for that, they allow you to lay out the user interaction, specify user flows and in general see how a user will move around your app or website.
The great thing about this is that you, your team and stakeholders get to see and experience how everything will work - and change it as necessary at a very early stage.
Stuff to keep in mind
When creating a wireframe always consider:
Wireframes get you…
Well that’s it, hope you enjoyed reading a bit about wireframes and why I love them so much. I hope this inspires you to sketch and wireframe before you start out your next design. Trust me, wireframing only makes the process way easier.
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